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Skyrim sky haven temple puzzle
Skyrim sky haven temple puzzle








It is part of the Alduin's Wall quest, which can be initiated by speaking with Delphine. It is possible to discover the map marker beforehand, thus skipping the Forsworn and puzzles in the Karthspire by fast traveling during the quest, but entry to the temple is impossible. He will also offer the services of all the newly recruited Blades to aid you in fighting a dragon at a random dragon lair. Thalmor Soldier: There's the Blades agent! Give up while you still can! I don't want to give any of the storyline away, but yoh will be permitted to pass the winds by using a shout the Greybeards give you at one point in the main questline, and at one point of the main questline you will go to Sky Haven Temple (and be shown the location of it on your map). Original Akaviri bas-reliefs, almost entirely intact. You enter after clearing the puzzles and traps, and passing the blood seal. Also known as the Tower of Dawn, it is a ruin located on a mountain top overlooking Dawnstar from the east. You know just something to think about is all.1 History 2 Quests 2.1 Waking Nightmare 3 Enemies 4 Notable items 5 Gallery 6 Trivia 7 Bugs 8 Appearances Erandur refers to the temple as a ruin within a ruin. The Earth Temple should probably be somewhere near Riften or Falkreath Perhaps? Lots of Trees good climate for most plants. The Wind temple should be high in the sky hidden by clouds naturally, where can you find a more windy location?. idk if thats even possible with the CK >_< but if not then well its out in the ocean then. The water temple would be out in that vast unused emptiness of the ocean somewhere, where there will be a tiny seemingly insignificant spit of land with a pedestal where you put some kind of maguffin that raises the temple from the water so you can enter it. The Ice temple would be located in the coldest looking place in Skyrim, somewhere hidden near Winterhold perhaps?. The fire Temple of course would be near lots of magma deep under ground, East marsh that would be a good spot, theres lots of steam vents and hots springs there and what is all that water being heated by? You use magnets and lightning to solve the various puzzles. I also plan on adding hidden secondary objectives to unlock secret bosses with even more loot.Īwe that sounds awesome hm, so is this like, one massive Dungeon? because it would be cool if The Lightning Temple was on top of a cloud shrouded thundery mountain somewhere, with like a. You'll have to fight elemental daedra as you solve puzzles to reach the end, which will give you the ability to summon an Ancient Atronach of the respective type, as well as some treasure. I actually have an idea like this planned in the semi-distant future (working on some other stuff atm)Īn Elemental Temple for each of the vanilla destruction elements (Fire, frost, shock), and then 3 more for the Elemental Destruction Magic elements (Water, Earth, Wind). naturally a tough fire dragon is going to be the boss of the fire temple i mean, like duh right? but you know whatever. These temples would naturally have puzzles that put the game's to shame, a unique item that gets you though the dungeon and a cool boss fight at the end of each and a cool, powerful weapon or a spell as reward for each. and whatever else you could come up with. A Sky/Wind temple in the Sky of course hidden by clouds. >_> (or Hjalmarch area)Ī Fire temple deep under ground right on top of an active fault line in some mountain somewhere, magma flows, crazed fire wizards, fire Atronach's of various sizes, flaming skeletons? :[ you know and other fiery monsters. A Hidden Forest temple with Plant/swamp themed monsters?, a Water Temple out in the sea of Ghosts that rises out of the water (bring lots of water breathing potions), a Dark temple (Death/dead/grave theme) in the Whiterun well er whatever.

skyrim sky haven temple puzzle

#SKYRIM SKY HAVEN TEMPLE PUZZLE MOD#

adventure mod idea, that adds a few dozen New Dungeons to the world of Skyrim.








Skyrim sky haven temple puzzle